![]() Official support: see the getProperty command and commands containing GameClient in the Visionaire Studio documentationĪn open source GOG GALAXY SDK extension created by Marius Petcu (dapetcu21) available on his GitHub repository. Native support: a plugin for the GOG GALAXY SDK available on our GitHub repositoryĪn open source wrapper for the GOG GALAXY SDK v1.113.3 created by Vadim Dyachenko (YellowAfterlife) available on his GitHub repositoryĬ++ components can be added using “modules” Native support: the GOG GALAXY SDK available as a script package asset for importing to a Unity project In the table below you will find some additional information on popular game engines - it may be helpful during the planning process of GOG GALAXY features implementation: Engine Thanks to the fact that the GOG GALAXY SDK is available as C++ libraries, C# wrapper and a Unity package (based on the C# wrapper), GOG GALAXY features may be easily implemented in projects created with the majority of popular game engines. Lobby Management In Game: Examples of Implementation Lobby Management in Main Menu: Examples of Implementation Lobby Browsing: Examples of Implementation Lobby Creation: Examples of Implementation Stats and Achievements: Example of Implementation Importing Achievements Using the Steam VDF File User Authentication Based On Other ServicesĪuthorizing GOG GALAXY Users in Third-Party Services Preparing Depots for macOS Application Bundle Visit our TheDroidGuy Youtube Channel for more troubleshooting videos.Our Recommendations for macOS Game Structure You will then be able to view your game progress data as well as manage the game to a certain degree.Īfter performing the steps listed above you will successfully connect your Steam account to GOG GALAXY 2.0. Once you have connected your Steam account the GOG GALAXY app will start importing your Steam gaming titles. This will be sent to the email connected with your Steam account.
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